You can line up different "tactics" for specific scenarios (e.g., when an enemy gets in melee range, switch to a melee weapon when a party member falls to 50% of his health, heal him) so you don't have to micromanage each character in combat.īut here's the difference between the two: in Dragon Age, most of the time, I have no idea what the #&*$ is going on. (Some are passive and happen naturally some you have to choose.) The animation is beautiful and the sound realistic. Each of your four characters has a plethora of special attacks and defenses that you choose as you level up. You've got traps, and poisons, and acid bombs. ![]() You've got missile weapons, melee weapons, and spells. Nonetheless, between Pool of Radiance and Dragon Age: Origins, I can honestly say I'm enjoying the games about the same, and I enjoy Pool of Radiance a lot more when it comes to combat.ĭragon Age's real-time combat system gives a lot more combat options, of course. I prefer Aeryn Sun, but Irene wants me to romance this chick. Dragon Age is very dialogue-heavy, but the responses are interesting and the voice acting is top-notch. If the characters are well-drawn, it's fun to learn their back stories, and dialogue options give a lot of room for roleplaying. I confess I am a bit of a sucker for games with good conversations, and Bioware games ( Baldur's Gate II, Planescape: Torment, Neverwinter Nights, Star Wars: Knights of the Old Republic) do it best. ![]() Mostly, I play the game and she tells me what dialogue options she wants me to choose. We've been playing for a couple of hours maybe three times a week. The latter was my wife's suggestion, after she had read some reviews online. ![]() Although I'm only blogging about one, I am currently in the midst of two CRPGs: Pool of Radiance on my PC, and Dragon Age: Origins on my Xbox 360.
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